![]() Issue #2: App volume controller doesn’t work for SafariĪnother feature I was super excited about was the App volume controller. But as I alluded to already, this is an app that requires the occasional tinkering. My Macbook is ancient (2013), so I wouldn’t be surprised if this was part of the reason. I frequently will have to change the audio output to something else such as internal speakers, and then back to my preferred output using either the app or system controls. I’ve had a somewhat annoying issue that keeps rearing its head: sometimes when I connect my PowerBeats it initially doesn’t apply any effect. I can imagine this can sound like a lot to many people, but I have literally got goosebumps from the experience of listening to some of my favorite music again using this. Sometimes I’ll switch from 3D surround to fidelity mode for different types of music. Then I’ll change the effects for different headphones or speakers. I will turn the effects off and be shocked at how much worse it sounds without the 3D audio and equalizer. I love this app because I love to tinker. Where this would actually make a huge difference would be VR content, but for 99% of us, that doesn’t really matter. Even if you’re walking, I don’t really need the 3D landscape to ship depending on how I move. However, I feel that this won’t make a huge difference for most, since you’re generally going to be stationary for most activities where you wear headphones. The main difference is that advanced headphones such as Airpod Pros can track head movement. What’s the difference between Boom3D and the OEM 3D audio? Current generation video games are leading the charge here, with Playstation and Xbox consoles supporting this for any headphones. Android is similarly restrictive and confusing. Then, to get the best effect you need to use Apple Music. If you’re using an iPhone, then you better have Airpod Pros or Airpod Maxs to even try it. The reason this type of audio isn’t very broadly used yet is due to the barriers of entry. That may sound vague, but after reading an explanation here I still don’t really know how It works… Somehow this is done using some science and algorithms. It is kind of like surround sound but adds the vertical dimension, and is virtual. It basically is exactly what it sounds like: you can hear sound in three dimensions instead of just left and right. But unless you’re a complete nerd you’re probably wondering what 3D audio is. Ok, volume boost and equalizer are pretty straightforward. You can use a manual equalizer or just pick what it thinks is best for you Pitch: You can adjust the pitch at various ranges to try and change the sound of specific channels or instruments.Spatial: A different version of 3D, hard to explain but it sounded really good with some music as if I was at a venue.Night-mode: Reduces louder noises so that you won’t disturb others.Fidelity: Increase weaker frequency sounds for better balance.Ambience: Calibrates sound to be more audible in louder environments. ![]() ![]() Other Audio effects: In addition to 3D audio, there are also other useful effects, with my second favorite after 3D being fidelity ![]() Changing the bass and intensity of the effect can make a huge difference. I wasn’t sure if I liked it at first, but I tweaked the settings and suddenly loved it. 3D Audio: Boom 3D creates a virtual 3D soundscape, using some technical wizardry I don’t understand.You can do this using a manual equalizer, or different preset profiles. Now I can dial in the audio to what I want, meaning I can make any old headphones or dupe wireless buds sound great with some tweaking. But you can further tweak the audio, which is great since all headphones sound different. Equalizer: Boom 3D has defaults for different types of headphones in my case, I have in-ear canal buds (Power Beats Pro), so I selected that and the music sounded great immediately.Just be careful if you’re boosting your laptop speakers on an older computer, as you can blow your speakers if you push them too hard. Have ever had speakers or headphones that don’t quite go loud enough? This app can give you an extra volume boost with its virtual pre-amp. Volume Boost: The signature feature of the last iteration, Boom 2.There are a ton of features but these are the big ones: It is generally cheaper to buy direct from the developer instead of the App store.Lifetime price is variable: MSRP $49.99, usually on sale for $24.99, I got it for $14.99.I had to make some changes to the bass here to make the 3D sound good Cost: ![]()
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